|Game EMail:||ambug666 AT gmail DOT com|
|Male Characters:||Min: 0 / Max: 0|
|Female Characters:||Min: 0 / Max: 0|
|Neutral Characters:||Min: 6 / Max: 12|
|Total Characters:||Min: 6 / Max: 12|
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Welcome to Space Station Omega. Situated in geosynchronous orbit around an alien world, Space Station Omega houses a rotating crew of scientists, engineers, and mechanics. Today, however, might be a little more exciting than the typical day in space. Scenarios and plots taken from movies such as Gravity, Apollo 13, and Alien.
Space Station Omega will be run using the A Grandiose Disaster system. Characters will be pre-generated for this event so we can all sleep in an extra hour on Saturday. (You’re welcome). Players will have input before the convention on their characters and characters will be sent out before the convention as well. A Grandiose Disaster focuses on character interaction and roleplaying. There will be no complicated game mechanics or puzzles to solve.
Trigger warning: Space Station Omega is a representation of a disaster/horror movie. Some players may not enjoy such movies. The game system will require players to decide which characters will live and which will die. Some players may not be comfortable making this decision. This larp is not appropriate for younger children.
A Grandiose Disaster is a new system that brings disaster and horror movie larps to your home. First you make your characters, based on tropes and templates: the rugged hero, the love interest, the comic relief, the precocious child, and so on. Then you are taken from scene to scene and in most scenes you have to decide which characters live and which die.
A Grandiose Disaster is designed to run quickly and easily, and without a GM. There are no complicated mechanics to learn. Character creation is simple, easy, and interactive with the other players. Runtime mechanics involve going from scene to scene and deciding who lives and who dies through a simple “majority rules” voting system.
The game is designed to focus on roleplaying and interactions, not mechanics. There will be no puzzles to solve, no “you need to figure this out to live.” Everything is presented to you by the scenario, and you get to roleplay as your world goes to hell around you.
I hope to release A Grandiose Disaster for sale in 2016, along with several different scenarios. To that end, we’ll be play testing some of those scenarios at Intercon P. Please contact firstname.lastname@example.org if you want to try playtesting some scenarios at home.
Sure. Character creation is template based. We have templates for all the basic tropes of characters from a disaster movie. Some scenarios will have additional templates available. Character templates are gender neutral and may be made as characters anywhere along the gender spectrum. Character creation involves producing a small history for your character. Players then work together to create shared histories for their characters including positive and negative relationships.
Characters will have simple special abilities. Each character template will let you choose one ability from a specified list. Abilities let you break the rules in a simple way, maybe allowing you to survive when you would have died, or maybe letting you come back in to save the day after everyone else believes you are dead.
Play is simple. The scenario will be divided into scenes. The majority of these will be challenges to the players. For example, “you make your way through the dark hallway, when you come to a locked door. You can feel heat emanating from the other side. You need to make it through the fire.” Sometimes you will get to use an ability to get through the scene, but sometimes you will have to choose someone to die. The player gets to narrate the death scene, roleplaying it out with other players.
Scenes are timed. If you cannot choose someone to die before time runs out, then a character is randomly chosen with characters whose templates are more likely to die weighted toward a random death.
They become the audience of the movie. They can sit on the sidelines and watch and bet among themselves who will be the next to die. And we’ll provide popcorn, just for them! Also, they can come back in as NPCs for future scenes. The runtime of A Grandiose Disaster is around 2 hours (not including character creation). We will try to avoid killing characters off until at least 1/3 of the way through the game.
Sure, play in them all. They will all be different scenarios. Note that some will involve interactive character creation and some will come with pre-created characters. Check the game description to be sure.
Stephen has been a gamer since high school, from strategy games at SPI to Postal Diplomacy and the Slobinpolitz Journal to the dawn of D&D.
He started LARPing at the first Arabian Nights, starting writing a couple of years thereafter, and now also serves on the plot team for a NERO chapter near New Haven as well as part of the team Straightjackets Optional.
Mike Young has been running larps for over 25 years now. The A Grandiose Disaster system will be (hopefully) available via kickstarter in the summer of 2016.