The Yearbook

Author(s):John Stavropoulos and Terry H. Romero
Game EMail:pterrasaur AT gmail DOT com
Terry Romero    pterrasaur AT gmail DOT com
John Stavropoulos    jenskot AT gmail DOT com
Home Page:
Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 5 / Max: 6
Total Players: Min: 5 / Max: 6
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That night long ago in the old high school, one terrible night you weren’t even suppose to be there, something happened to Joe. It changed you and the 5 others. It changed everything.

Now you’ve returned…and tonight is the 20th high school reunion. Lives have been lived and years of success, failures and regrets are worn like armor. But is it enough protection from learning the brutal truth about what happened to your "friend"?

The Yearbook is a potent blend of story game and Nordic LARP with deep immersion, evocative props and explicit, twisting supernatural horror. This game contains possible triggers, though NO sexual violence. This game features a mechanism for players to signal if they are uncomfortable (feel free to email the gms with specific concerns). For 5-6 neutral-gender players (you may be crosscast). 18+ strictly enforced.

Romero, Terry

Hailing from the epic sprawl of Queens, NYC Terry Romero has ran hundreds of games and helped organize events for NerdNYC since the beginning of time, which feels remarkably like a decade.

She’s also a game-jocky for events at both Games on Demand @ Gen Con and Sex & Bullets, a cohort of Nordic freeform pirates, onion-fiends and American Jerkform enthusiasts.

Stavropoulos, John

Hi all, I'm John!

I'm the president of NerdNYC, a nonprofit dedicated to social games in NYC with 2,000+ members and 26 game conventions. I co-ran Gen Con's Games on Demand for 1,400 participants, led dozens of seminars at conventions (including panels for 500+ attendees), and have GMed for 1,000s (no exaggeration) of people all over the world!

My day job is everything from Creative Director, Producer, Contract Negotiator, Illustrator, Web Developer to Designer for a variety of clients including NASA; The History Channel; Museum of Modern Art; NY Yankees; Veganomicon; David Bowie; Sony; Universal; The Rolling Stones; Nike Foundation; Girl Effect; etc. I'm currently working on educational games for adolescent girls in Ethiopia for Girl Effect (an affiliate of the Nike Foundation).