Michael Clambino's Bowling Night

Author(s):John Kammer, Shelly Mohnkern
Game EMail:johnkammer1962 AT gmail DOT com
GM(s):
John "Fear-Me!" Kammer    johnkammer1962 AT gmail DOT com
Shelly "Evil Twin" Mohnkern    ravengirl AT mad DOT scientist DOT com
Organization:Crazy People Writing LARPs
Male Players:Min: 5 / Max: 5
Female Players:Min: 3 / Max: 3
Neutral Players:Min: 7 / Max: 7
Total Players: Min: 15 / Max: 15
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Hapless underworld kingpin Michael Clambino and his cronies return in Michael Clanbino's Bowling Night. Even mobsters need a night out to relax, but when the Clambino's coincidentally enter the same Brunswick lanes as rival John Coddy's family, things can only go awry. Then from bad to worse when the Triads appear with their crack bowling team.

Ten frames serve as a metaphor for control of the Baltimore crime scene in this hilarious and at times ridiculous and at other times more ridiculous, and at other times slightly less ridiculous but still fairly ridiculous game.

Fun for most ages with the possible exception of 14, 26, and 32.


Kammer, John

Critically acclaimed LARP author John Kammer briefly returns from Old Europe bringing two newly created-for-InterCon games to of all places, InterCon.

Games previously written by Kammer include: A Good Day to Die; Michael Clambino's Fundraiser; The League of Extraordinary Breakfast Cereals; Michael Clambino's Poker Night; Wizards; In Og No One Can Hear You Scream (Technically, that's a lie); Altered Realities Campaign: Terminus (and other supporting writing); Threads of Damocles: Seasons 1-3 Primary campaign arc.; Threads of Damocles: New Celtia; and have run at such conventions as Intercon, KWEST, DexCon, Origins, GenCon, and a few others of which he is only vaguely aware.

Mohnkern, Shelly

Official Chick Gone Bad

Shelly was introduced to LARP by being beaten repeatedly with plumbing supplies. In other words, her entrance to the LARP universe was through Dagorhir, a live combat battlegame, just a year or so after that game was founded. She has not looked back since then.

Shelly has written for several campaigns, including The Alternate Realities Campaign (ARC), 1948: Signals, 1936: Horror, and XPI. She has also collaborated on some stand-alone works, such as Ogun's Birthday Party, Drink Deep III, Worlds End and The End of Sacred Months. She has threatened to write a game based solely on Bloodhound Gang lyrics, but so far the medication is working.

Shelly swears this game is totally all John Kammer's fault...