
Camelot's Court of Love |
| Author(s): | John M. Corradin | ||
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| Game EMail: | laranteer AT verizon DOT net | ||
| GM(s): |
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| Organization: | Wilmark Dynasty | ||
| Home Page: | http://www.daysofknights.com/2010/relax/relax.html | ||
| Male Players: | Min: 3 / Max: 10 | ||
| Female Players: | Min: 7 / Max: 13 | ||
| Neutral Players: | Min: 0 / Max: 0 | ||
| Total Players: | Min: 10 / Max: 23 |
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The facts of the incident are undisputed. On a cool spring day, Lady Elizabeth was beset by brigands, rogues, and all matter of undesirables. Sir Blaen and his companions happened upon the site and made quick work of the villains. At Lady Elizabeth's pleading, Blaen soon thereafter jousted with the fair maiden's intended Sir Gaerth. The chivalrous knight fully intended to fall in the joust, but Sir Gaerth was such a lout and braggart, Blaen could not constrain himself from giving his opponent a thrashing. Now the lady doth protest too much that Blaen's actions were tantamount to a proposal of marriage!
The Queen's Court of Love has the final, unequivocally say in matters of the heart. Even the King, it is said, dare not interfere with its proceedings. Unfortunately for Sir Blaen and his companions all is not well between them and the Queen or her loyal Court of Love.
Join in this bit of courtly intrigue and help decide Sir Blaen's fate!
Corradin, John
John M. Corradin
My passion for gaming began in 1973 when, as a graduate student at the University of Florida, I discovered The Lord of the Rings and D&D. My life thereafter has been swept away!
Upon graduation and now fully immersed in D&D, I returned home to the sparse deadlands of Delaware where I taught special education for ten long arduous years before taking over as the owner/manager of The Days of Knights game store. Yet, in a much shorter time I met my future business partners, my closest friends and formed the Wilmark Dynasty to produce games and events of my own. Along with Lee McCormick, Kent Aist and my lovely wife Micaela (who is co-GM for “Court of Love”), the Wilmark Dynasty produced a series of unique table top RPG's with “Melanda, Land of Mystery” heading the list.
The Wilmark Dynasty also organized the Melanda Invitational, patterned after PrinceCon, with a more restrictive entrance policy. Instead of the open format we invited only the very best roleplayers we known to us to participate in the themed table top weekend. Not long afterwards I experienced another epiphany--my first full weekend theatre style LARP, Cruel Hoax’s classic “The King's Musketeers.” I was stunned by the LARPing experience and hooked for life! I’ve played in countless LARPs and mini-LARPs since.
In the next 15-20 years, our annual invitational tournament evolved into a full theatrical LARP held every year over the Labor Day weekend. I was the senior writer, creative director, and producer (with lots of help from great friends!) of “Oscars ’98” & “Oscars 2000,” “Star Trek Narenda III,” and most recently “Unchained:The Journey Home.” I also served as the production manager on all 13 other Wilmark Dynasty Labor Day LARPS, including “Lace & Steel,” “One Frog,” “Machiavelli,” and “Doc Savage.” In addition, I produce an annual weekend-long Spring event called RelaxiCon that, similar to a Intercon, offers gaming from mini-LARPs and table top to a wide variety of card games. “Camelot’s Court of Love” was first offered at the 2009 Relaxicon in Delaware.
My day job managing The Days of Knights, a gift and gaming shop on Main Street in Newark, Delaware is certainly challenging in these economic times. I have been at it since the early 80's. It doesn't pay much, but I’m my own boss!