That Space Game
|Game EMail:||gordon AT vialarp DOT org|
|Male Players:||Min: 0 / Max: 0|
|Female Players:||Min: 0 / Max: 0|
|Neutral Players:||Min: 14 / Max: 30|
|Total Players:||Min: 14 / Max: 30|
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There are plots in this game, but they don't really matter. They aren't meant to be resolved, and serve only to frame and drive the dramatic action towards a trite and inevitable successful conclusion, like a Star Trek Episode. Villains die, quasi-criminal rogues make out okay, and good guys win. Some of them may die heroically, that's kind of random. If you care about plot as anything other than a function of pacing...as in care if you win or lose, please steer clear of this game at all costs. In fact, since the game is in the LARPA Gamebank, feel free to just read it in advance. You can probably figure out the couple of kind of puzzle-like secrets, but they never ran well anyway, so maybe that will mean they work. Seriously if you want to know what the game is going to be like, just download it and read the whole thing: http://larpaweb.net/gamebank-mainmenu-31/doc_details/13-space-operetta That will spoil all the plot elements that we stupidly conceived to be important back in 1993, but that may mean the game actually plays smoothly as a comedy, since in Space Opera you always know roughly how the end is going to come out. Otherwise, just listen to the music, follow the dancing plot ball, come with a sense of humor and you'll do fine.
As an amusing aside, this was the game with the doomed name. It was originally entitled "A Space Operetta" because that was the "light" version of a Space Opera, but that joke was too cerebral for people. Then I went with "Blasters and Bug Eyed Monsters" to try and jazz it up, and everyone assumed it was a short like "All the President's Zombies." I've always thought it was a terribly underpresented property because it's really a very clever little game, so I'm going to resurrect it and see if people like it. If you like solid old- school LARP, you'll probably like this.
Gordon Olmstead-Dean began writing and producing Live Action Roleplay with the administration of a "Killer" event in spring of 1984. His first written effort was the murder themed "A Birthday Surprise," in June of 1986. In January of 1988 he produced his first full-length work, "Covention I," with Ken Brown.
Currently Gordon has produced or served as a lead writer on over a hundred events, acting as Executive Producer on nine seasons of continuing events, including 1948: Signals and Threads of Damocles.
Gordon is a past President and current CSO of LARPA (formerly the ILF) and, and has served on the Board of Directors and in various other capacities supporting Live Roleplay since 1990.
His current focus in Live-Roleplay is recording and consolidating information and promoting the art of producing fiction with multiple simultaneous protagonists through his LARPWriting.ORG website. His personal artistic emphasis has been on an extension of Artaud's concept of the "theatre of cruelty" into roleplay drama.
When not writing games Gordon relaxes with his wife Stephanie at their decaying Edwardian manse in Hagerstown, Maryland, and pursues a sybaritic lifestyle.
Merry has been attending intercons since Intercon A. Recently she has been more involved in the administration aspect of LARP as well as writing and GMing scenes for the Threads of Damocles campaign.