Bruno the Bandit

Author(s):Cynthia Wakefield
Game EMail:cynthiarose AT gmail DOT com
Nicole "Nikki" Boucher    nikki DOT freetobeme AT gmail DOT com
Caroline Cooper    cdcooper42 AT comcast DOT net
Cyn "I'M A GIRL" Wakefield    cynthiarose AT gmail DOT com
Home Page:
Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 16 / Max: 30
Total Players: Min: 16 / Max: 30

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Welcome, citizens of Rothland!

It's the birthday of our beloved King Xerxes, and he's invited the great and the good to dine with him at his palace. From around the world they'll come, eager to eat the royal food, guzzle the royal booze, schmooze the royal retainers and suck up to the King. More importantly, they will bring really good gifts. King Xerxes likes receiving really good gifts.


In particular, Rothland's notorious criminal element -- including that loathsome reprobate, Bruno the Bandit -- cannot be allowed to interfere with (or rob) this most important gathering. To be absolutely sure of this, King Xerxes has ordered the Rothland Imperial Guard to round up every crook, thief, and Syndicate member in the city.

This is going to make an awful lot of people very, very unhappy.

Bruno the Bandit: Happy Birthday, Xerxes! is a slapstick caper comedy of nobles and criminals outfoxing and robbing one another at the highest and lowest points of society.

No previous knowledge of Bruno the Bandit is required for 26 out of the game's 30 available roles. In addition, many of the provided characters have only single brief appearances in the comic strip, so players who prefer to play original characters will have considerable creative freedom.

(For those who are familiar with the Bruno the Bandit comic strip, this story takes place during the storyline "Dice.")

Bruno the Bandit and all related characters are © Ian McDonald, all rights reserved, used with permission. This is an official Bruno the Bandit licensed LARP.

Boucher, Nicole

Cooper, Caroline

Wakefield, Cyn

"We are not concerned," he said, "with long-winded creations, with long-term beings. Our creatures will not be heroes of romances in many volumes. Their roles will be short, concise; their characters -- without a background. Sometimes, for one gesture, for one word alone, we shall make the effort to bring them to life.

"We openly admit: we shall not insist either on durability or solidity of workmanship; our creations will be temporary, to serve for a single occasion. If they be human beings, we shall give them, for example, only one profile, one hand, one leg, the one limb needed for their role. It would be pedantic to bother about the other, unnecessary, leg. Their backs can be made of canvas or simply whitewashed.

"We shall have this proud slogan as our aim: a different actor for every gesture ..."

-- Bruno Schulz, "The Tailor Dummies"