An Un-Conventional Odyssey
|Author(s):||Kirt Dankmyer and Jon Lemich|
|Game EMail:||andrew AT foambrain DOT com|
|Organization:||Foam Brain Productions|
|Male Players:||Min: 0 / Max: 0|
|Female Players:||Min: 0 / Max: 0|
|Neutral Players:||Min: 5 / Max: 12|
|Total Players:||Min: 5 / Max: 12|
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NOTE: BECAUSE OF THE LATE ADDITION OF THIS GAME AND THE CLOSING OF NEW INTERCON GAME SIGNUPS, IF YOU WOULD LIKE TO PLAY IN AN UNCONVENTIONAL ODYSSEY, PLEASE DIRECTLY CONTACT ANDREW ZOROWITZ AT Andrew@foambrain.com. Thanks!
Your car had broken down on the way to Ithacon, where you were going to to play in that cool Vampire LARP. All sorts of people keep showing up, but they're kinda... useless. Stoners, rednecks, creepy truckers and... zombies?
This is a comedic Horde minigame of epic proportions, where instead of going on a journey, the journey comes to the characters as they're stuck in one place. Play either the intrepid adventurers on the way to the con, or a wide variety of increasingly strange characters who stumble upon the stranded characters...
"An Un-Conventional Odyssey" was the winning entry in the 2007 LARPA Small Games Contest, in the "Best Overall" and "Best 5-12 Player" categories.
Does it have to be human?
Andrew's first LARP run was Mary Celeste, in 2004. Three times. In nine days. He's run many games since, both at RPI and cons. The group has many bizarre props, including a "brain in a jar", which inspired the group's name. Whether this brain has since been used to replace Andrew's brain, lost in a LARP-related accident, or whether the brain in the jar is still the original is, and shall remain, a mystery.
Andrew's group would very much like to license rights to any and all LARPs (especially weekend-long games, but, really, anything...) - if you've got a game, you should talk to him about it.