Future Imperfect: Gulag
|Author(s):||Jonathan Dale, Derek Herrera, Thomas Schlapp|
|Game EMail:||warrend AT dimins DOT com|
|Organization:||Mythical Journeys: Future Imperfect|
|Male Players:||Min: 0 / Max: 0|
|Female Players:||Min: 0 / Max: 0|
|Neutral Players:||Min: 4 / Max: 8|
|Total Players:||Min: 4 / Max: 8|
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You and yours now languish in prison; the reasons don't quite matter now. All that matters is that you will never see the sky again, unless you do something about it. Once in a lifetime, Mothership leaves to a new world, to start life anew. Word has it she's leaving in less than a day, and she's taking on passengers...
FUTURE IMPERFECT: GULAG is a two-hour, highly-interactive scenario that pits you against our "prison". As life-sentence prisoners, your goal is to escape in time to board Mothership and leave this world. Together with your team, you have to bypass security systems, hack into computers, gun down (or sweet-talk) guards and do whatever it takes to earn your freedom.
Unlike most LARP events at Intercon, we will use provide a physical layout to engage our players. Meaning, our security systems are real, our computer terminals are real (loaded with our computer network simulation for you to "hack") and your adversaries are real.** You want to sneak around pressure plates? Do it! You want to gun down a guard! Go for it! Combat is handled through a combination of NERF and boffer weapons, although we will have "no-boffers" and "non-combat" options available for teams that would rather not engage in physical combat.
We hope you join us!
** Everything is within reason, of course. Props are still props, after all.
Derek has been involved in the LARP community in the New England area for over 20 years, first with the MIT Assassin's Guild and then with many LARPs in the area. Chances are you've met him at one game or another. "Gulag" is his game-writing debut with Intercon, which he hopes everyone will enjoy.