And They Were As Gods

Author(s):Carol Young, Dan Kolligan, Andrew Zorowitz and the Foam Brain Staff
Game EMail:andrew AT foambrain DOT com
GM(s):
Sean Almon    almons AT rpi DOT edu
Thomas "Tom" Vorhies    vorhit AT rpi DOT edu
Chris Weil    mewmaniac9999 AT aol DOT com
Andrew "Foam Brain Productions" Zorowitz    andrew AT foambrain DOT com
Organization:Foam Brain Productions
Home Page:http://www.foambrain.com/
Male Players:Min: 9 / Max: 9
Female Players:Min: 6 / Max: 6
Neutral Players:Min: 1 / Max: 7
Total Players: Min: 16 / Max: 22

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13 years ago, the Cult of Cthulhu attempted to summon a great being from the netherworld. Unfortunately, they made the worst mistake possible. They succeeded.

The only survivor of the summoning was a lady known as Old Mimi. She founded The Cult of the Children of Cthulhu, and made her own following. Over the 13 years since the founding of the Cult, Old Mimi has gathered followers, perfected spells, and waited for the perfect time to enact the most powerful summoning spell ever attempted – the night of the winter solstice. Tonight, members of the Cult gather at Old Mimi’s cabin in the woods to summon a great demon, bind it, and obtain its powers. Tonight, you will become a god.

Winner of the 12-24 Player Category of the 2007 LARPA Small Games Contest


Almon, Sean

Vorhies, Thomas

Weil, Chris

Chris has been GMing with Foam Brain Productions since 2006. His first LARP was The Final Voyage of the Mary Celeste, and he decided to become a GM in order to make sure Andrew would actually learn his name. Having run both weekend-long games and minigames, Chris holds the unique position of actually not hating the world and everything in it.

Zorowitz, Andrew

Andrew's first LARP run was Mary Celeste, in 2004. Three times. In nine days. He's run many games since, both at RPI and cons. The group has many bizarre props, including a "brain in a jar", which inspired the group's name. Whether this brain has since been used to replace Andrew's brain, lost in a LARP-related accident, or whether the brain in the jar is still the original is, and shall remain, a mystery.

Andrew's group would very much like to license rights to any and all LARPs (especially weekend-long games, but, really, anything...) - if you've got a game, you should talk to him about it.