Who's Who at Intercon F

Daniel "Anu3bis" Abraham
GM for: Divus Ex: Greece

Daniel and Vivian Abraham moderate BostonGamers (groups.yahoo.com/group/bostongamers), matching players with GMs in the Boston area since 1997. LARPs they have run include a turn-of-the-millenium adventure with Captain Nemo; Harry Potter and the Minotaur's Maze (for over 30 children); and several semi-live "It Came From the Late Late Late Show" games, including "Scuba Diving Zombies at Bikini Beach II - Navy of Darkness" and "Night of the Septipus." While Vivian's secret identity as an attorney is secure, Daniel's cover identity has been blown, forcing him to take it on the lamb before the coppers arrive.


Vivian Abraham
GM for: Divus Ex: Greece


Adrienne Amerman
GM for: Wizards


Lynn "DemonGirl" Anslow
Lynn "Demongirl" Anslow
GM for: Across the Sea of Stars

Doesn't EVERYBODY run ten-hour games on their birthday?


Beth Baniszewski
GM for: Crisis at Castle Candy

Beth was a GM for Two Hours in London and MegaMan: Apocalypse at Intercon E. She has also run a couple other games with the MIT Assassins' Guild. She is still confused by this being a Real Person thing.


Elizabeth "Beth" Bartley
GM for: Jamais Vue, A Day at the Baths, A Day at the Races

Beth Bartley has GM'd Mad Scientists II (with Stephen Tihor and Joshua Kronengold), Jamais Vue (with Stephen Tihor, Joshua Kronengold, and Lisa Padol), Colonel Sebastian's Circus of the Spectacular (with Joshua Kronengold and Lisa Padol), and two runs of A Day in the Baths, A Day at the Races (with Stephen Tihor, Joshua Kronengold, and Lisa Padol). She's helped write Mad Scientists II and A Day in the Baths, A Day at the Races.

Beth has played in Mad Scientists I, Jamais Vue, Colonel Sebastian's Circus of the Spectacular, and several other LARPS which are unrelated to any she's GM'd.


Daniel Bates
GM for: Contracts

Daniel Bates hails alternately from the Massachusetts Institute of Technology - where he is an active player, having written/GMed three games and played in a whole bunch more - and from the state of Maryland - where he is involved in a variety of tabletop and LARP games based in the Age of Corporations (AoC), a world he is helping Mr. Colin Sandel to construct from raw potential and a great deal of gin.

He is "Daniel" to his parents, "Danny" to his friends, "Bates" to his colleagues, and "Susan" to his erstwhile nocturnal compatriots. He sings incessantly, and can consume an entire Chipotle burrito no matter how hungry or full he is.


Kimberly "Kim" Beder
GM for: Crisis at Castle Candy

is very, very bad at writing bios of herself. she apologizes for this failing. she has LARPed with the MIT Assassins' Guild for a number of years and has attended Intercon twice in the past.


Chad Bergeron
Con Chair

I've never been good at writing my own bio, so I'm not going to. Instead, I'm going to use this space to thank everyone who has helped to make this con the success it is.

Thanks to Anna and Alex Bradley, Tim Lasko, Renee Cyr, Josh Rachlin, Barry Tannenbaum, Dave Clarkson, Anita Szostak, Susan Giusto, Jen Eastman-Lawrence, Nat Budin, Michael McAfee, and Laura Boylan for being the core of the Intercon F ConCom and the NEIL Board.

Thanks to the dozens of GMs for writing and running all the Fantastic games. Without these games, we wouldn't have the great con we do. Thanks.

Thanks to the many of you who have volunteered to help out at Ops, or at Con Suite, or on BidCom, or have done the many little things without being asked. It may not seem like a lot to you, but it's a lot to us. Thanks. have you thought about joining the ConCom?

Thanks to LARPA, for their support, infrastructure, help, and promotional work.

Thanks to all the players who came and had a great time. Thank you for reminding us every year why we do this. Thanks for signing up, thanks for filling the games, thanks for filling out your surveys and giving us feedback, and thanks for making it all worth it. Come back next year and make it all worth it again.


Cameron Betts
GM for: 'Tis No Deceit To Deceive the Deceiver

How slowly the time passes here, encompassed as I am by frost and snow! Yet a second step is taken towards my enterprise. I have hired a vessel and am occupied in collecting my sailors; those whom I have already engaged appear to be men on whom I can depend and are certainly possessed of dauntless courage.

But I have one want which I have never yet been able to satisfy, and the absence of the object of which I now feel as a most severe evil...

--

It has been ten years now that I have been writing to you, each word providing to you both character and substance. I have been at times your teacher, the spark of your creation, and always your fellow.

O what stories we could tell!


Marc "Jokeboy" Blumberg
GM for: Evermore: Fairy Tales from the Dark Side, Port Hidalgo

Marc swore up and down he would never run two games at an Intercon ever again. He was mistaken.


Derek Blume
GM for: The Nightmare Before St. Patrick's Day


Alex "Your ad here for $20" Bradley
First Mate (Bid Chair, Scheduler, Double Agent)
GM for: Intercon Z

there. got my bio in before the deadline. [1/25/05]



I'm a boy; I am one; I am a rock
Well, he's an impetuous fellow you know
He's a man, he's just a man
I like pie.

I also like LARPs. Maybe even LARPs with pie in them. But not LARPs about pie; I don't think that's a fruitful idea. Some people <cough>TNT Productions</cough> are almost crazy enough to do something like that, but not me. Although this year's Intercon LARP from me is crazier than last year's (Endgame), and that was pretty crazy.

(The term 'LARP' kind of bugs me, as an acronym. I like it as a term, because it's concise, unique, distinctive, and just plain weird; kind of like the LARP community. It's certainly better than 'Interactive Literature', since that's already used by Zork et al, and more aptly applies there anyway. What we do could arguably be called 'Interactive Theatre', but the implication's still off... Anyway, the reason I don't completely love 'LARP' is that it should be 'LARPG', which would be ugly and cumbersome (about like MMORPG, in fact. muh-mor-pig? muh-morp-ga? no one knows. horrible). The verb's alright, of course: "I LARP" would be fine, and even the half-acronym form "LARPing is fun" works just fine. But you can't have "a LARP", properly, if we treat it like an acronym. So let's not. I move that we uncap the word and just leave it as 'larp', a word with ancronymic origins but normal English usage.)

I got my start larping with the MIT Assassins' Guild, long enough ago (i.e. more than four years) that I'm fully qualified to sneer at The Kids, with their Modern Games, and tell them it was way better Back in My Day. I've been coming to, running games at, and running Intercon since C, which is not very long but still longer than it feels like. Unfortunately, the longer I do it the fewer larps I actually get to play in. So it goes.

I ran Saturday Morning Massacre at C, Multiplied Loyalties at D, Endgame at E, I'm running Intercon Z at F, I'm a Cancer, my turn-offs include Exit 24, and I like Piña Coladas and getting caught in the rain.

But mostly I like pie. [10/22/05]


Anna "T'Pau" Bradley
Queen of All She Surveys
GM for: Ops!, The Green Planet

I want you, baby, right by my side,
Help me get out before my brain is fried.
The stars are waiting, so big and wide,
Come on with me, baby, on a rocket ride.
Come on with me, baby, on a rocket ride.


Janet Brennan
GM for: Intercon Z

A Few Mindful Moments, or, What's A Girl To Say?

Oh, come on!
I gotta write up another bio this year?
Didn't everyone already read the last two?
Does anyone even bother reading these things anyway?
(And how the %@!* did I get talked into GMing at Intercon AGAIN?)
Do you know how hard it is to come up with a good bio? Do you?
Why must the Intercon GMs be put though this yearly agony?
Why do people care who I am? I run games; isn't that enough?
Why, damn it, WHY?


*sigh*

Alright, then.

Welcome, gentle reader. If you've been following along the last few years, then you already know everything there is to know. If you're just joining in the story, well, we can't exactly start all over from the beginning...

So you see, nothing more need be said.


Chad Brinkley
GM for: Evermore: Fairy Tales from the Dark Side

Chad is a world weary veteran, late of the battlefields of love. A strict adherent to the quaint notions of duty and the nobility of suffering, we have thus far been unable to convince him to surrender such sentiments as unfashionable. His days are preoccupied matching wits with reprobates and degenerates. To wile away the time, Chad prefers to bequeath roses to strange women, attend the cinematograph, and struggle valiantly to compose a poem that does not reak of melodrama. Chad hopes to one day reform the unrepetant, wash away the filter of prejudice, and settle down to a lifetime of monogamous debauchery. In the meantime, he has had to settle for writing modern gothic parables.


Ken Brown
GM for: The Greater Trumps

I began LARPing in the dark ages of east coast LARPing, back before the black ships came, before there was an Intercon or even an SIL. Since then I have had the joy of playing in many games and producing even more. Favorite memories include driving to Boston and Sarasota in order to be able to play three games in a year, running six weekend length games in a year when that was almost unthinkable and taking Shakespeare to the English. The last few years have seen me working on the production side of seven different campaigns. I am very pleased to be able to be here presenting The Greater Trumps to a new audience and am eager to see how they weather the storm.


Shaughn Bryant
GM for: It Happened This Way, Intercon Z

The Once and Future GM.

Shaughn's problem is that, when he has a truely GREAT idea for a LARP, he can't really tell you anything about it, or it will ruin the surprise. Makes writing a compelling blurb very difficult.


Nat "Pudding" Budin
Grand High Vizier, GM, Web Monkey
GM for: 10 Bad LARPs in 100 Bad Minutes, Welcome to Scearbridge University

After a brief stint in Gitmo, Nat's back, only slightly more deranged, and still an agent of Al-Qaeda.* In the meantime, he's been helping Barry out a bit with the web site, and testing software on the side.




* Note for humorless government agents: not really. Please don't send me to Camp Delta again.

Seth Christenfeld
GM for: 10 Bad LARPs in 100 Bad Minutes

Seth picked up a bit of a LARP habit during his brief stay at Brandeis University; leaving the school in 2003 to pursue his dream of slacking and mooching off his parents hasn't stopped him. In the real world, Seth writes musicals and is a member of the BMI Workshop, where he is collaborating with composer/co-librettist Brian Cimmet on an adaptation of Danny Wallace's book Join Me!; in the real real world, he works at a Barnes & Noble in Westchester. If you're ever in White Plains, come say hi. It's the old one, on Route 119.


David "Prince0DC" Clarkson
Part-Time Villain and General Intercon Co-Conspirator

David began LARPing in the “good ole days” before the advanced index card technology of today. He started with the Society for Interactive Literature at their ReKon-1d game in New Jersey, and he blames them to this day for misguiding him in his youthful years.

He went on to serve as the stock villain in many other versions of the ReKon phenomena until it’s final conclusion in the misty years of the early ‘90’s. After that David continued participating in LARPing among his close group of friends in the Insmouth-haunted North Shore area until the demons at Intercon-A reclaimed the mortgage on his soul. When he is not LARPing David enjoys most forms of tabletop RPGs including products like Vampire, Mage, most products by Steve Jackson Games, AD&D (versions 1-3), Seventh Sea along with many others.

Currently David serves as the ambassador to the hotel in order to assure that their management continues to be great supporters of the convention. Please feel free to help him in his never-ending effort to avoid “freaking the mundanes” and if you come across an index card with his missing soul in your hotel room from a prior Intercon, you can return it to the Ops desk with much appreciation!


Carlos "City" Coral
GM for: Between a Roc and a Hard Place

Riding the coat-tails of his longtime friend and life-partner Colin Sandel, Carlos makes his triumphant return to Intercon with another run of Between a Roc and a Hard Place. Carlos has been running games since almost before he discovered girls and has become an old favorite in the Washington DC Area. The intervening year has seen him swamped with work on DC larps and finding a trophy wife to keep the paparazzi out of his relationship with Colin. Carlos is, consequently, glad to have this chance to get away from his hometown and maybe even delight a player or two.

If you see this shaggy-haired writer wandering the public halls, remain calm. Remember that eye contact may be taken as a challenge for dominance and that in certain cases he can smell fear.


Cheryl Ann "Cheryl" Costa
GM for: Boorworms Academy of Magic: Governors Election

A published playwright who sees LARPing as the next great theater evolution.


Renee Cyr
Con Suite Mistress

Renee was living a nice quiet suburban existence when she was kidnapped by a wild band of LARPers. Well, okay, maybe life was kind of boring. And, well, they didn't exactly kidnap her....

No matter the details, it's a little more than two years later and she's not only gained a four-figure-a-year LARPing habit, but she's been sucked into Intercon so thoroughly that she thinks feeding 200-plus rampaging LARPers will be fun.

If you see her start moving towards phones or an outside door please find a way to distract and stop her -- we're not quite sure how well set her delusions are and can't risk her seeking help before Intercon F is over. Thank you for your cooperation.


John "10001001" D'Agosta
GM for: Welcome to Scearbridge University

01001001 00100000 01100011 01100001 01101110 00100000 01110101 01110011 01100101 00100000 01100001 00100000 01110000 01110010 01101111 01100111 01110010 01100001 01101101 00100000 01110100 01101111 00100000 01110100 01110010 01100001 01101110 01110011 01101100 01100001 01110100 01100101 00100000 01110111 01101111 01110010 01100100 01110011 00100000 01101001 01101110 01110100 01101111 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00101110


Jeff "The Vortex of Chaos" Diewald
Bid Committee, "Holy Crap" Plugmeister, General Nuisance
GM for: Across the Sea of Stars

Oh no, not again...

I was the con-chair for Intercon the Thirteenth, the first of the modern Boston Intercons. I've been a member of the staff of every Boston Intercon since then. I've passed on the reins of the Bid Committee Chair (which I did for C, D, and E) into trusted hands, but remain on the Bid Committee recruiting and evaluating game bids. I've been... busy.

Besides getting my daughter off to college this year, I've been writing Across the Sea of Stars. I started by myself, but dragged in the rest of TNT Productions (kicking and screaming) when the weight of the game materials was enough to give a solid thwacking to anyone who stood in my way. Now they know the truth behind the monolith of 2001: A Space Odyssey - it was the Across the Sea of Stars game notebook.

You may know us by some of our many other games. They're detailed at http://home.comcast.net/~diewald/.


Paul Dwyer
GM for: Boorworms Academy of Magic: Governors Election


Hugh "Evil Voodoo Celt" Eckert
GM for: The Greater Trumps

Hugh Eckert has many tattoos, but only one piercing. He has been inside the oldest vaulted structure in the world. He knows the Maya date for the end of the cycle. He owns many outfits that do not require pants. He is married to a monster, who is also the love of his life. He has an evil twin. He is an evil twin. He has been involved in this insane hobby since 1983, and played more LARPs that he can remember. He has written, produced or worked on a moderate number of them, from tiny deviant projects to the great big suckers. He does this because it feels so good when he stops. One or more of the statements in this bio are not entirely true.


Dean Edgell
GM for: Port Hidalgo, Evermore: Fairy Tales from the Dark Side


Sami Genstein
BidCom member, Geek Grrl, Honorary Redhead and Inspirer of Comments Like, "Oh, so you're THAT Sami . . ."

Sami is free. Sami is designed to be secure, accountable, scalable and dynamic. Sami is so smart! Sami is always more loveable, even when she's being mean. Sami is an accomplished concert pianist and composer. Sami is not that devious. Sami is stunned to open her door and discover a mysterious man. Sami is basically, "What you see is what you get." Sami is not the only captioning technology available for PC multimedia today. Sami is the closest beach resort to the capital. Sami is no stranger to winning such awards. Sami is the perfect illusion and consumate Master of Ceremonies, Guest Speaker, or All-around-Roll-around Human Interaction Specialist. Sami is enjoying school and thriving academically, particularly in his favorite subjects, music and Spanish. Sami is a good friend!!!

Sami is not quite sure -- or perhaps he is too modest -- to list his own strengths.

Sami is used without any further definition.


Susan "nikin" Giusto
Bio from Beyond: Susan M. Giusto, nikin, The Intercon Muse
GM for: Across the Sea of Stars

Susan M. Giusto

  ~ nikin ~ 
The Intercon Muse

I'm not from this planet. I am small, furry, different --- nikin!

I have lived in NYC and San Francisco which counts alot towards validating the fact that I am not from this planet.

My first published work was at age twelve. It was a poem about the balance between reality and fantasy involving the Chimera animal from Greek mythology.

That was my first creative spark and I have been writing in all manner of presentation since then. This translates into a bunch of years. As a result of the diverse imaginative bend in my personality, I have also been role playing for about as long. Theater, costuming and LARPs, oh my!

I got hooked up with the TNT gang a long time ago. I have contributed to and entertained the writing crew for several wonderful games you may have heard rumors of in the past. Remember back to 'A Night at Club Ivory', 'You'll be Safe Here', 'DustPan the LARP' and now we bring you 'Across the Sea of Stars'.

I also provide artistic support for Intercon. I cook a great Pasta Fagiolo, love dark chocolate, need a job and would like to find someone cute to date.

I am the Intercon Muse; I inspire, I energize and I cause a bit of creative chaotic mischief when needed.


Nicholas Harrington
GM for: Crisis at Castle Candy


Greer "Dragon" Hauptman
GM for: 10 Bad LARPs in 100 Bad Minutes

Greer was raised by ninjas in the wilds of California. She was introduced to LARPing by sentient pudding, who promptly convinced her to help write this ill-conceived, amazingly insulting, and really kind of silly game.

She moved to California in May 2005, and is making a special trip back to Massachusetts because LARPing is like crack, and she can't get any of the good stuff out in Cali.


Eric Johnson
GM for: The Nightmare Before St. Patrick's Day

Eric has been writing and running games for five years, beginning with a Changeling: The Dreaming campaign at the University of Maryland. He is currently involved in both the 1948: Signals and the forthcoming Threads of Damocles campaigns as a Principal Writer and Staff member. He is also serving as President of LARPA's Board of Directors after stepping down as its Vice President for Outreach, a position through which he oversaw the LARPA Gamelift amongst other projects. Eric is being allowed to work as a floor gm this weekend only after swearing he wouldn't sing.


John Kammer
GM for: Wizards

OK, so like they say to me "Kammer, write up a BIO" and I'm like "W.T.F.?" I mean, granted no one knows who I am or anything but let's be real, who gives a damn? I barely do and I'm me. So they say "But we need it for the database. It's a required field." Great...

Name: John "Skykam" Kammer

Bust: 44 Waist: 44 Hips: 44

Birthdate: August 1962 Birthplace: Cleveland, Oh.

Ambitions: Survive the con without having any of my players successfully try to kill me.

Turn-Ons: Chicks in Chainmail -- or dressed like Jeannie (as in I Dream of Jeannie, NOT Jeannie Whited) as a close second.

Turn-Offs: Dudes dressed like Jeannie (either one).

You know it's a good Con when: You get rich and the authorities are none the wiser.

My best Con: I've got a bunch of cash in Nigeria I need you to take for me.

Favorite Color: Red.

Games I've Written: A Good Day to Die; Michael Clambino's Fundraiser; Michael Clambino's Poker Night; The League of Extraordinary Breakfast Cereals; ARC Game 3: Terminus; Wizards.


David Kapell


Eddy Karat
GM for: A Tale of Time Travel

Monkey.

I think "Monkey" is a fine bio. Oh, fine...

Eddy Karat has been a mad scientist all his life but has been larping for the past 15 years. He's been involved with the MIT Assassins' Guild for 10 of those. However, A Tale of Time Travel is his very first Intercon game. Yay.

Monkey.


Philip Kelley
GM for: Port Hidalgo

Character Hint: You are playing Philip Kelley. You are from Chicago, have been attending Intercons for eight years, and are running Port Hidalgo, which you also put on at Intercon XV. You have helped to write other games and are currently writing one in the superhero genre, but few people believe this. You will run games and play in games and fully participate in all Intercon activities, but only as a cover for you real mission, which will be detailed in your full charater sheet.


Andrew Kirschbaum
GM for: Wonderland 2.0, Intercon Z

When the going gets weird, the weird go professional.

And so it was 13 years ago, when (as a mere babe in his mother's arms), Andy Kirschbaum opened up 3 Trolls Games & Puzzles. It was either shortly before, or shortly after, that Andy played in his first LARP. The legends differ on the details.

Andy has written, co-written, or run, or helped run over a dozen one-shot LARPS and three LARP Campaigns.

Somehow, it all seemed like a good idea at the time.


Joshua Kronengold
GM for: Jamais Vue, A Day at the Baths, A Day at the Races

Joshua Kronengold has been regularly playing in Theatre Style larps for 12 years (starting with full weekend LARPs like Recon +10 at Dexcon 2, and _It was better in Real Life_ at Arisia, and later attending a largish number of Intercons), running them (at Dexcon and at Columbia University) for 3-4 years, and writing them for (ignoring his 10 year old, still in development, full weekend larp project) two years.

He playtested Interactivities Ink's The Final Voyage of the Mary Celeste and the never published Miscatonic Archaeological Expedition and Colonel T. Rawhide's Circus of the Spectacular.

Starting in 2004, he co-wrote the "submit your own character" game "Mad Scientists, out of the Straitjacket" with Stephen Tihor and Lisa Padol, co-wrote the second "out of the Straitjacket" game (with the same team minus Lisa and adding Elizabeth Bartley), edited and rewrote Jamais Vue for its second run, and co-wrote (with Lisa Padol, Stephen Tihor, and Elizabeth Bartley) the two hour "relax-a-larp" A Day at the Races, a Day at the Baths (run at Dexcon).

One of these days, he'll finish Dark of the Moon, his perennially in development full weekend game.


Margaret Landreth
GM for: Port Hidalgo


Jennifer "Jen" Lapete
GM for: Firefly - The Further Adventures of Serenity

We are really excited to run Firefly. Being a Joss Whedon junkie and a gamer, it only seems natural to LARP it.. I have assisted in running White Wolf LARPS at Gen Con and Origins for the past 4 years, as well as local larps. I have also run a long term Buffy tabletop, and it is so much fun trying to channel Joss for inspriation. This will be my first Intercon.


Tim "Teem" Lasko
Outreach, Registrar, Ocelot, ConChair Unslain
GM for: Across the Sea of Stars

As the ConChair Unslain I must now labor for Intercon until I find peace. At Intercon F, I'm responsible for 2 different problems than I was at Intercon E. I'm also a switch: I do LARP unto others and I like to have LARP done unto me. At Intercon F, I'll be doing both.


Sue "Queenortart" Lee
GM for: Lorenzo's Blessing

International Woman of Mystery and Frocks, with the odd Tiara thrown in for good measure. Recently appointed Official Procurer of Frocks.

Organising Queen - I was born to meddle.


James MacDougal
GM for: The Final Voyage of the Mary Celeste - Two, Moving Van

By Carmel Bunny - Mac has asked me to write his bio as "he just doesn't want to think about it." Moving Van is our fifth writing colaboration since Intercon13, and I must say it has been something of a trial. Oh, dear me, yes, I do feel it has been a trial. Now and then I have to let Mac have his freedom, and he writes about super heroes or leaky old boats or silly things like that, but then I have to sit on him and see that he takes his writing seriously and does something for FuzziesLive! Now, it is not in my nature, as a soft toy, to get tough with people; oh no, oh dear me, no, not at all!; but Mac just asks for it, really he does. But you have to make allowances, oh dear me, yes you do! You see, of all the writers on Moving Van, well... I am of course, umbearably cute, and Kelly is very nearly as cute as I, and Tedo Lemur is also very, very cute, and Jareth Graves (who has never had a proper writer's credit, despite his invaluable service to the game - probably because Mac never fills the forms properly)is very cute in a great big person but still cute kind of way, but...now Mac, he just doesn't have a single cute bone in his whole body. But we forgive him as he has always been a great champion of cute things everywhere. If you play Moving Van you will enjoy yourself very much. You will probably enjoy this other thing Mac is writing (Final Fantasy 12? Is that it?) Thank you ever so much for your time, and may you tuck yourself in extra cosy tonight, sleep well, and dream of cute things.


Kelly "Puggles" MacDougal
GM for: Moving Van, The Final Voyage of the Mary Celeste - Two

I stumbled into LARP accidentally with Terror on the Thames in 1992. Since then I was coerced into being a GM for assorted people and eventually I was made a writer even though I went kicking and screaming the whole way. So I finally gave up and have embraced it as my destiny - but I'm still not a great GM. I am however very easily bribed by chocolate. When not involved in LARP I am happily married to Jim MacDougal and am a slave to my three pugs. (I can also be bribed by asking about them - I have pictures).


Eileen Malony
GM for: Evermore: Fairy Tales from the Dark Side


Steven Martin
GM for: A Question of Faith

Steven's been LARPing for just over 10 years, but until just now has never stepped into the role of GM. Depending on how the current experiment goes, there are 2-3 more games congealing that may be run at future intercons (or elsewhere, I suppose). For now we'll just consentrate on the one task at immediate hand.


Michael McAfee


Tony Mitton
GM for: Lorenzo's Blessing, Buffy the Vampire Slayer

Tony loves visiting new places, the art of Sandro Botticelli, 'The West Wing' and Sandra (but not in that order). He lives in one hemisphere but works in the other, although the commute is easy.


Alex "Oh...The Villain is here" Newman
Yevsha 38:17
GM for: Intercon Z

38 y.o. WM sking 21-40 F for advntring, LARP, SGN, WFW, or creching. I am thalic, remparred, and have all my own teetch. You should be wontag, spathic, and don't mind vippery. Love piña collisions and getting caught by the reign, long wargs on the birch in the hwmonglight. Have gun, will travel.


Nicholas Nigro
GM for: Operation: Red Door


Drew Novick
GM for: Port Hidalgo, Evermore: Fairy Tales from the Dark Side


Keri Ogorzalek
GM for: Contracts

Keri recently discovered that she is a founding lifetime member of LARPA, the Live Action Roleplaying Association. She's pretty sure this is due to a sketchy payoff to Mike Young that went down in a Bertucci's parking lot in the mid-90s, back before LARPA existed -- she vaguely recalls getting a "free" ILF t-shirt with her lifetime ILF membership.

Keri has been LARPing for more than ten years, although sadly not continuously, as she still hasn't found a GM willing to run a 24/7 chronicle game for that long. Her first LARP GMing experience was at Intercon 13, back when men were men and Intercon Northeast was still a number, and both of her current co-GMs were minors. Rumor has it that she was a barber for one of them at that time, though neither party has returned phone calls to confirm this. A Private Investigator is currently on the case: to leave an anonymous tip, please call 888-881-9090 and donate your used car or boat.


Gordon "Gordon Olmstead-Dean" Olmstead-Dean
GM for: High Crimes and Misdemeanors, Intercon Z

Gordon Olmstead-Dean

Gordon Olmstead-Dean began writing and producing Live Action Roleplaying Games with the administration of a LARP in Steve Jackson's Killer system in spring of 1984. His first written effort was the minigame now known as A Birthday Surprise, in June of 1986. In January of 1988 he produced his first full-length work, Covention I, with Ken Brown. Currently Gordon has produced over a hundred and twenty five live action events, and acted as lead writer on more than eighty five live roleplaying events including games in three ongoing campaigns.

Gordon is one of several principals for the Mid-Atlantic based 1948: Signals Campaign, and is currently in development on a new campaign Threads of Damocles which released pre-information at Intercon Mid-Atlantic, and will premiere in Spring of 2007 with character and world creation in Summer and fall of 2006.

Gordon is a past President and current CSO of LARPA (formerly the ILF) and, and has served on the Board of Directors and in various other capacities supporting Live Roleplay since 1990.

His current principal goal in LARP is recording and consolidating information to make it easier for new GMs to learn how to run LARP events successfully. He compiles his own notes and data, along with the very valuable insights of other group experiences and suggestions from various partners at his LARPwriting.ORG website.

When not writing games Gordon relaxes with his wife Stephanie at their decaying Edwardian manse in Hagerstown, Maryland, and pursues a sybaritic lifestyle.


Lisa Padol
GM for: Jamais Vue, A Day at the Baths, A Day at the Races

Lisa Padol has been playing in larps since 1988, starting with the full weekend game, Double Exposure. She has been running and writing larps since 2000 (ignoring Dark of the Moon, a 10-years-old, still-in-development, full-weekend larp project).

She helped run the playtest of the never published Miskatonic Archaeological Expedition (with Joshua Kronengold, Batya and Alex Wittenburg, Merav Hoffman, Jon Lennox, and Eugene Reynolds), and assisted in a run of Appalachian Wedding (with Ben Llewellyn and Joshua Kronengold). Stephen Tihor recruited her for the Straightjackets Optional team, where she helped run amd write Mad Scientists I (with Stephen Tihor and Joshua Kronengold, and with extra help from Erik Hanson and Matthew Stevens), and helped run and write Jamais Vue (with Stephen Tihor and Erik Hanson, with help from Matthew Stephens for the first run, and with Stephen Tihor, Joshua Kronengold, and Elizabeth Bartley for the second run) and Day at the Bathes/Night at the Races (with Stephen Tihor, Elizabeth Bartley, and Joshua Kronengold). She has also helped run Colonel T. Rawhide's Circus of the Spectacular.

Current projects include future games in the Jamais Vue and hot tub series, and Dark of the Moon.


Moira "Moira" Parham
GM for: Lord of the Two Lands

A little known discovery of famed Egyptologist Flinders Petrie is the remains of the Temple of Moi-Ra, thought to be an Egyptian patron goddess of role-playing games. Discovered in the Nile Delta site of Daphnae in Lower Egypt, what he first thought was a Greek trading post was in fact something far, far older and far sillier.

Having just published a well-received and not-silly work on the Pyramid of Giza, Petrie decided not to publicly follow up on the Temple fragments found, thinking the world really didn't need to know. He did record the following excerpts however in his diary, recently uncovered:

When sorting potsherds I came across a most unusual discovery today. A fragment had the heiroglyphs that translate roughly to "character sheet" on them. I wonder what this strange phrase could mean? There was another from the same era with a map - how exciting! I shall investigate forthwith.

A later entry -

Good heavens! Having found the temple, I now understand. So many disturbing images of people wearing strange amulets with names carved onto them - almost like a name tag. And many have silly hats. These people were worse than the bloody shriners! I can only be glad that this cult of Moi-Ra is now dead, and civilised people do not act like that any more. I shall have some dynamite brought out to-morrow....


Dennis "Phaeton" Perepelitsa
GM for: Crisis at Castle Candy

Dennis is
--the Grandmaster of the MIT Assassins' Guild.
--an undergraduate physics major at MIT
--the author of a few Guild games
--writing his first game for Intercon
--hoping you'll enjoy playing it as much as he enjoys writing it
--reachable at dvp@mit.edu


Greg Pettigrew
GM for: It Happened This Way

Sometimes I think I'm just rambling on, you know? I often wonder just how I arrived on whatever meaningless tangent brought me to the state I'm in, and frequently can't recall. When I was 10, I had the capacity to recall the changing shift in conversation, and would actually recite each topic in order, listing the statement that ended up on the periphery of each topic. Isn't periphery a cool word? Good thing I checked its spelling at dictionary.com, a most marvelous reference for the speller on the go. Now, where was I?


Linda "Madam Wu" Poore
GM for: Boorworms Academy of Magic: Governors Election

A former A D & D and Changeling roleplayer and GM, I have complained for years that gaming is too male oriented and juvenile in its subject matter and style. I figured it was time to put my money where my mouth was. Hence, the first Dragon Lady Media LARP production of an adults' view of J.K. Rowling's magical world.


Laura Quimby
GM for: The Nightmare Before St. Patrick's Day

Laura is a GM, primary writer, and logistics coordinator for the (renowned) Brassys' Men Campaign based out of the DC Metro area. The rest of this bio is cribbed from that site. Laura has been writing, running, and playing in LARPs in the D.C. area for 5+ years. While comparatively new the genre next to all the old fogies she works with, Laura was writing within her first year in the community, and hasn't figured out a clever way to get out of it since.

Laura's other LARP-relevant experience comes from many years in the theatre. In her other not-free-time she designs websites, chases a ten year old, obsessively reads LJ, plays community mom, and is planning a wedding. Egads.


Josh "blee" Rachlin
GM Liaison, Zebra Handler

WARNING:

There have been reports (still unconfirmed at publication) of an escaped blee somewhere in the vicinity. If you see a blee, REMAIN CALM. blees will not attack unless provoked. Cover your name badge, put your hands on your head, or otherwise indicate that the blee cannot see you. The blee will likely become confused and go away (probably to the consuite, where it will forage for nourishment and/or seek social interaction with its peers). If you are a victim of a blee attack, keep in mind that they most often play rock, and occasionally scissors. They rarely if ever play paper. If you play paper, you should be safe, unless you're down to few enough HP that the blee could incapacitate you in one round.


Catherine "Del" Raymond
GM for: Crashed, Operation: Red Door

You've heard the rumors. You've seen the reviews. The purveyor of such controversial games as "Garbage Day in Alpha Complex" and "Girl's Night Out" is back to tickle your brain and your sense of decency. Oh, and run some LARPs. Del has written and produced a veritable cornocopia of convention-style games at various events, including all three Intercon locations. In her mythical "free time" she also does freelance writing and editing for role playing companies, some of which you've heard of. She has the goofballs, loves monkies, and has her own personal Ninja.


Trey Reilly
GM for: Divus Ex: Greece

Trey Reilly found a D&D boxed set sitting in her mother’s closet when she was 12. It was all downhill from there. When she got to college, she entered her first long-term campaign, ran her first Call of Cthulhu game, and got introduced to LARPs and gaming conventions.

She started attending every convention she could find--sometimes two or three cons a month. Then, while at a convention in New Jersey, she committed the ultimate sin: volunteerism. She accepted a staff position on DexCon '94, and thus was lost to the normal world forever. She co-founded Wild Gazebo Productions in 2000, and that company ran a series of LARPs and gaming conventions on the East Coast over the last five years.

She works for GAMA in her day job, and helps to coordinate the GAMA Trade Show and the Origins International Game Expo. This makes her the happiest gal in the world.

Trey can usually be found playing or running Call of Cthulhu, Mage, Changeling, In Nomine, Toon, Settlers of Catan, or Claydonia. She’s been known to GM on no notice at all if you bring her coffee.


Don "Uncle Don" Ross
GM for: The Pushcart War, Intercon Z

Born Donato Rozinski of poor immigrant parents, "Uncle Don" was a well-known face along Delancy Street in the seventies, pushing his rust-colored pushcart labeled 'Please Recycle' between 1st and 17th. After his cart was run over by a Mighty Mammoth on a Crosstown Run, he retired to the country to write his memoirs, and has only returned to the public eye because the Anniversary committee asked him to give a presentation at the rededication of General Anna's statue.

He would like to thank both NEIL and LARPA for the grant which will allow him to finally publish his dissertation on the Junk Metal economy.


Tom Russell
GM for: The Pushcart War

Tom Russell spent his war years in NYC driving a Mighty Mammoth -- the only truck with enough leg room for him. He was one of the few drivers known to have made the Crosstown Run without suffering a flat tire. After the war was over and the Might Mammoths went extinct, he was turned loose. He now lives in New England eking out an existence as a freelance LARP writer. He did not wind up marrying a famous movie star.


Colin "Dog" Sandel
GM for: Between a Roc and a Hard Place, Contracts

Colin Sandel, while best known for destroying the moon with a giant laser two years ago, is also a creative force of significant merit.

Colin created the universe known as The Age of Corporations several years ago and has been developing it since. He is currently trying to get the official website up and running from content on the AoC Wiki and is also working on cobbling together a physical collection of AoC articles to publish and/or hand to passers-by on street corners.

Colin is not new to GMing; he has been running tabletop RPGs for five years and has GMed three LARPs, one of which was run at Intercon E (Roc and a Hard Place, which will be running again this year). He is looking forward to running two excellent games at Intercon F with Daniel Bates, Carlos Coral and Keri Ogorzalek-- his lead sandwich artist, latin lover and estranged barber (respectively).


Kreg Segall
GM for: 'Tis No Deceit To Deceive the Deceiver

Something about writing this biography makes me...want to sing!

Kreg has written, in whole or in part,

"Six Times Nine: Peripheral Visionaries"

"The Morning After"

"Some Time Later That Day"

"House Meeting"

"Shut Up and Play Your Guitar"

"Hell to Pay"

"The School for Young Women Specializing in the Arts of Grace and Maidenly Submission"

"Orgia ad Domus Lomaximus"

He sings tenor.


Nuance "Nu" Shaffer
GM for: It Happened This Way

Nuance is finally settling into the real world as an actual "adult" now, but she doesn't let that stop her from gaming any. This will be her first LARP as a GM, although she's been LARPing since she was old enough to play let's Pretend in the back yard. That being said, last year's Intercon was her first official introduction to the world of LARPing.

She is also kinda crazy. But supposedly, that just adds to her charm. Doesn't that make you lucky?


Andrew "AJ" Smith
GM for: Lorenzo's Blessing, Buffy the Vampire Slayer

This is AJ's 8th Boston-area Intercon. He clearly learnt nothing from last year, and so is GM-ing two games again this year. Eeek.


Julia "Juldea" Suggs
GM for: The Green Planet

Juldea has been LARPing for a grand total of two years. This will be her first GM experience. Hopefully you won't be able to tell.


Charley "HungryTiger" Sumner
GM for: Intercon Z

Charles Sumner (1811–1874) was an American politician and statesman from the state of Massachusetts. A noted lawyer and orator, Sumner was at various times a Whig, a Free Soiler, and a Republican. He devoted his enormous energies to the destruction of the conspiracy by slave owners to seize control of the federal government and block the progress of liberty and suffrage. He served in the U.S. Senate for 23 years, from 1851 to his death, gaining fame as one of the most prominent abolitionists, Radical Republicans, and Liberal Republicans.

The Hungry Tiger is a character from the Oz Books by L. Frank Baum. He is a massive beast who is friends with the Cowardly Lion. He is always hungry, no matter how much he eats, and longs to eat a "fat baby," though he never would because his conscience will not allow him to do so.


Anita Szostak


Barry Tannenbaum
Intercon Webmaster
GM for: Across the Sea of Stars

All your LARP are belong to us.


Abigail Thompson
GM for: The Nightmare Before St. Patrick's Day

Abigail Thompson is one of the GMs/primary writers for the Brassys' Men Campaign based out of the DC Metro area.

Other Credits Include: Dark Summonings campaign (also run with Mike Young), founding member of UMCP's Chickenhead Productions and currently writes with Eric Johnson (also GM for NBSPD) under the banner The Other Shoe Productions.


Stephen "Stephen Tihor" Tihor
GM for: Jamais Vue, A Day at the Baths, A Day at the Races

Stephen has been around for a while.

He has been playing in LARPs since the days of the first Arabian Nights game. He was part of the team writing and GMing such games as Cocobanana (at an ancient Intercon) and RSVP (at DEXCON 1) and some smaller projects run at Columbia University Games Club events.

>His name can also be found in other games—from SPI board games to the old West End Games Star Wars to the recent Marvel Universe Super Hero Role Playing Game. In his free time, he amuses himself with fine art photography, computer security work for the US Economy, a Nero game, and other such diversions. He also owns a small piece of a record.

Current projects include the Jamais Vue series of amnesia games, inspired by the kick ass time he had assisting the first run of Tabula Rasa, and the Bathes series of hot tub games—cause hanging in the pool while gaming really does mellow out power politics.


Karl Wagner
GM for: Grimmer Tales: Arabian Nights


Will Wagner
GM for: Grimmer Tales: Arabian Nights

Will has been writing games since Intercon B. Despite the penchant of other GMs to cast him as some sort of psychotic or incredibly evil person, he continues to believe that he is actually a very nice guy. Refusing to lock himself into a particular style of game-writing, Will's games in the last five years have ranged from high fantasy to science fiction to horror to superhero kitch. This year, he is running the second in the Grimm Tales series (with at least one more to come).


Mark "Justin du Coeur" Waks
GM for: Intercon Z

Mark "Justin" Waks has written enough of these bio paragraphs, and so few of them have much to do with reality, that he has long since lost any sense of memory or identity in a swirl of fiction.


Vance Walsh
GM for: Firefly - The Further Adventures of Serenity

A Bio eh? Fine, we shall see what I can venture forth and toss in here.

1: I am a RPG junkie. I work for a MMORPG company, I game twice a week, run a Werewolf LARP once a month out in the woods for the full weeke.d I play video games in what little spare weeknight time I have

2: I both LARP and Boffer-LARP. They are very much the same, and very much different in a myriad of ways. I enjoy both and do not enjoy one over the other. People that try to say one is better should just think ack to a time when it wasn't possible to either.

3: I enjoy chocolate and computers. One is a great GM bribe, the other hopefully will keep me well organized for this game.

4: I am a Joss Whedon Addict(tm) I am itching for the next Astonishing X-Men comic, I own the DVD Set for Firefly, I know the Jayne song, I am trying to learn to play the Firefly theme on the guitar in the future. I loved Buffy, and Angel and am very much looking forward to Wonder Woman. Lastly I did see the Pre Screening for Serenity... twice... and saw the movie itself 4 times and Will be getting most people I know the DVD for christmas. That is not a spolier as most of them knew that also;)

Last but not least I am looking forward to running at Intercon again, feel free to toss me emails about the game whenever you like. I shall do my best to reply to them all:)

-Vance


Suzanne "Zandor" Wayner
GM for: Lord of the Two Lands

Suzanne has run games at various Intercons for the past 11 years, often with Moira Parham and Jeannie Whited. After she finished running "Little Petshop of Horrors" with Moira at Intercon E, Moira said "I've got this idea for a history-based game set in Egypt right after Tut's death". Suzanne said "that sounds interesting", and then the next Monday Moira wrote her an e-mail to say "I've sent in the Tut game bid for Intercon F, Suzanne."


Susan "Dybbuk" Weiner
GM for: 10 Bad LARPs in 100 Bad Minutes, Welcome to Scearbridge University

Susan is currently hiding in the wilds of somerville caring for her small army of paper wasps. In her spare time, she does such absurd things as write LARPs, play gothic klezmer music and fail to come up with bios that don't contain purple elephants.


Jeannie "On Crack Woman" Whited
GM for: Intercon: The Leaving

Proud member of the Cult of Moi-Ra. Bearer of too much costuming. Lacking in proper grammatical structure of sentences.


Eric Wirtanen
GM for: 'Tis No Deceit To Deceive the Deceiver

Eric was does not live in this world, a fact which makes commuting very difficult. You don't even want to get into how many forms of ID are needed, but whoever thought of kneecap identifications needs to be punished.

On a completely different note, Eric likes LARPs, playing them and running them. He has written "Timelines," "The Hithchhiker's Guide to the Galaxy: B-Ark," and "The School for Young Women Specializing in the Arts of Grace and Maidenly Submission."

He has also helped run numerous LARPs before, including "The Morning After," "The Final Voyage of the Mary Celeste," and many others.


Mike Young
GM for: The Nightmare Before St. Patrick's Day

Mike Young has been writing larps for over fifteen years and is practically a larp icon in his own right. Mike has been guest of honor for the annual mid-atlantic LARPA Roast, was the LARP Guest of Honor for Origins this past year, and most recently was crowned Iron GM.


Jennifer Zimmerman
GM for: A Question of Faith

Jen is mighty! Jen is a goddess! Jen is...new at the whole GMing thing. Will absolute power corrupt absolutely, as the old sages say? Will she be a benevolent dictator?

Or will she just be utterly confused and hairless by the end of the night?

Come and see...