A Question of Faith
|Game EMail:||blackknight AT speakeasy DOT net|
|Male Players:||Min: 0 / Max: 0|
|Female Players:||Min: 3 / Max: 3|
|Neutral Players:||Min: 18 / Max: 30|
|Total Players:||Min: 21 / Max: 33|
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However, apparently even the most pious can have their problems with the cosmos. As of this morning, the Gods no longer respond to your pleas, with no explanation readily apparent. Additionally, the Archpriest was discovered dead in his chambers this morning, with no visible wounds. He was much too young to have died of the ravages of time, but no other explanation is readily apparent. Perhaps his death is tied to the silence of the gods?
To make matters worse, an unprecedented six supplicants arrived at the tower last night. Turning them out without hearing their pleas would greatly damage your much-cherished reputation with the rest of the world, but letting them find out you are without deific guidance (or your archpriest) would be even worse. You must somehow re-connect with the gods, discern the cause of the archpriest's death, and replace him - all while solving whatever issues these supplicants have brought.
Steven's been LARPing for just over 10 years, but until just now has never stepped into the role of GM. Depending on how the current experiment goes, there are 2-3 more games congealing that may be run at future intercons (or elsewhere, I suppose). For now we'll just consentrate on the one task at immediate hand.
Jen is mighty! Jen is a goddess! Jen is...new at the whole GMing thing. Will absolute power corrupt absolutely, as the old sages say? Will she be a benevolent dictator?
Or will she just be utterly confused and hairless by the end of the night?
Come and see...