Wizards

Author(s):John Kammer, Adrienne Amerman
Game EMail:wizardslarp AT cox DOT net
GM(s):
Adrienne "Adrienne" Amerman    sulis_athena AT yahoo DOT com
John "skykam" Kammer    john_skykam AT cox DOT net
Organization:Dragon Phoenix Productions
Home Page:http://members.cox.net/wizardslarp/
Male Players:Min: 3 / Max: 5
Female Players:Min: 3 / Max: 5
Neutral Players:Min: 12 / Max: 20
Total Players: Min: 18 / Max: 30

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The last of the Dragons has entered its End Days. For the first time in recorded history the land will be without its legendary protectors. An era is coming to its end.

The time has come for a new race to guide and protect the provinces. The age of the Wizards is dawning.

But which of the clans is both powerful enough and wise enough to lead? Which of the leaders can garner the support of the five schools? And whom among you might try to stop them?

He who rules shall divide the provinces as he sees fit. He who rules shall determine the fates and fortunes for those who now exist. Favors may be granted. Debts may be settled. It is unlikely everyone will be satisfied. But the seat of power cannot remain empty.

It is up to you to decide who prevails.


In Wizards you will (surprisingly) play the part of a wizard in one of the clans vying for the (soon to be deceased) Dragon's seat of power. The one ascended shall rule over all. But whom is to be trusted? The Priests? The Druids? The Warlords? The Fey? The Gypsies? Surely not the Necromancers...

But someone must be chosen to lead. Whether by diplomacy or force or magic, at end of the day someone will sit on the Dragon Throne.


Rules System: Wizards will use a variant of Magic: The Gathering (MtG) to resolve combat(s) should any arise. Players need not be familiar with MtG in order to play this game. A quick rules briefing will take place prior to game start and GMs will ba available to help resolve combat(s) if necessary.

For more information and the latest updates consult: http://members.cox.net/wizardslarp/


Amerman, Adrienne

Kammer, John

OK, so like they say to me "Kammer, write up a BIO" and I'm like "W.T.F.?" I mean, granted no one knows who I am or anything but let's be real, who gives a damn? I barely do and I'm me. So they say "But we need it for the database. It's a required field." Great...

Name: John "Skykam" Kammer

Bust: 44 Waist: 44 Hips: 44

Birthdate: August 1962 Birthplace: Cleveland, Oh.

Ambitions: Survive the con without having any of my players successfully try to kill me.

Turn-Ons: Chicks in Chainmail -- or dressed like Jeannie (as in I Dream of Jeannie, NOT Jeannie Whited) as a close second.

Turn-Offs: Dudes dressed like Jeannie (either one).

You know it's a good Con when: You get rich and the authorities are none the wiser.

My best Con: I've got a bunch of cash in Nigeria I need you to take for me.

Favorite Color: Red.

Games I've Written: A Good Day to Die; Michael Clambino's Fundraiser; Michael Clambino's Poker Night; The League of Extraordinary Breakfast Cereals; ARC Game 3: Terminus; Wizards.