Multiplied Loyalties: the Vor Game.
|Author(s):||Anna Bradley, Alex Bradley, David Kapell with consultations of Mark Waks|
|Male Players:||Min: 12 / Max: 12|
|Female Players:||Min: 8 / Max: 8|
|Neutral Players:||Min: 2 / Max: 5|
You are invited to an Imperial Ball, to be held by Gregor Vorbarra of Barrayar. The occasion is the birth of his first son, heir to the Barrayaran throne. There will be fine food, fine wine and plenty of dancing. This invitation would be unwise to refuse, as this honor is not offered to just anybody. The possibilities for networking are endless. Everybody who is anybody will be there. So put on your best clothing, and off to the ball with you. Just -- be careful...
Politics, power games, and personal vendettas are the order of the day when visiting dignitaries arrive on Barrayar to celebrate the birth of the royal heir. With them arrive the usual (and some not so usual) intrigues and dangers. Whose side will you be on? Will you work with Imperial security? Will you follow the Vorkosigan family's lead? Or will you make your own stand and do what YOU think is right? As usual not everything is as it seems and not everyone is who they say, but if you stay alert you just may come out on top.
You have read the books, you have dreamed of meeting Miles, wanted to dance the Mirror Dance - well, now you can! Come be a Vor lord or a visiting diplomat. A painted Cetogandan or a business savvy Komarran. This is your opportunity to be in the universe that Lois McMaster Bujold has created in her wonderful books, and has allowed us to write a LARP about. Experience intrigues and mysteries, plots and counterplots, romance -- and relatives -- at the Emperor's Ball.
Alex Bradley dislikes writing this sort of miniature biography that gets included by tradition but doesn't really tell you anything. Perhaps if he had run more than five games he would wax lyrical about his glorious history. Probably not.
He might feel obligated to tell you all about his work on the Bid Committee, Outreach Coordination, Miscellaneous ConCom work... no, really, I don't. If you're actually fascinated by all that, sod off, it's deathly boring stuff and I'd rather get back to gaming.
David is a longstanding tabletop GM, with a fair amount of experience in playing larps, both theatre-style and boff. He appriciates the emotional content and storytelling that is possible in the larp form, and loves watching his ideas play out. Multiplied Loyalties is his first real larp authoring project.
We regret to inform you that the text of this biographical summary was lost when the aero-plane carrying it disappeared somewhere over the Himalayas. We have a search party working day and night to find and rescue the data this plane was carrying. If and when the contents of this plane are discovered, we assure you that the missing text will be personally hand-delivered to you. We are sorry for any inconvenience this may cause.