A Murder Mystery
by Mark Dobson
"A Murder Mystery" is a game for 10-20 players who take the roles of clichéd murder mystery characters involved in a cliché-filled murder mystery. The game is tongue-in-cheek, and rules-lite, emphasizing fun role-playing and wits over conflict, while everyone tries to solve the murder mystery before the police can arrive and dig too deeply into secrets they'd rather weren't revealed.
by Don Ross, Mike Romatelli, Lee Rosenberg, and Gordon Rolmstead-Dean
On July 11, 1979, the SKYLAB space station fell to earth, after spending over five years in orbit as an abandoned derelict, just another piece of flotsom in space.
It didn't have to.
by Margaret Landreth and Anandi Gandalfi
The descent into madness is a story that the inmates on Ward C of the Remsford Mental Health facility can tell, but be forewarned that the language of the insane is often hard to sort through. Delusions, hallucinations, compulsions, multiple personalities and memory loss have a way of shrouding reality. But don’t worry. As the inmates of Ward C will tell you, reality is an arguable concept, and fact and fiction are more interwoven than you might think.
by Simon Deveau
The fortress of Barad-Wath in Mordor is nearing completion when construction runs into a few snags: theft, murder, sabotage, and labor disputes. The humans, orcs, and trolls that form the construction team must work hard to resolve the problems before their Nazgul master returns or bad things will happen.
Byrne's Bane Revisited - The Captain's Revenge
by NERO Mass/Ravenholt Staff
This adventure takes place on the world of Tyrra, of the NERO(tm) International Game System, a high fantasy boffer LARP. Create a character (fighter, scholar, templar, rogue) and join us in solving the mystery of the (un)dead Cap'n Razzor, killed but one year ago on the island of Byrne's Bane.
City Council of Hound's Teeth
by Susan Weiner
The Hound's Teeth City Council is meeting tonight, and the whole town is there. Between zombies in the fields, adventurers who want their law-breaking party-member returned, a loose mage's apprentice playing pranks, everyone has a complaint. A horde LARP based on every table-top fantasy city council meeting.
by Suzanne Wayner, Jeannie Whited
A star as bright as any among the heavens, the exploration ship embodied the dreams of the twin planets' peoples. Then it all began. First, lost communication. Then the mutiny. The ship, damaged. Now, pausing for breath, the little ship waits for the planets and stars to be right before making the last jump home.
Csh'taa is a game of alien politics, intrigue, and mystery inspired by CJ Cherryh's works, but is not based in them.
Divus Ex: Greece
by Trey Reilly and Paul Manjourides
You gaze down upon the Greece from your home on Mt. Olympus. You alter the destinies of men, control the elements, crush empires on a whim. Mortals build altars and temples in your name, lie prostrate before you, and obey your every word. You are a god. Think it's all nectar and ambrosia up here? Think again.
by Andy Kirschbaum
The perfection of Faerie Land is shattered when High King Oberon disappears without any warning or explanation. The Land cannot be without a ruler, so all the Princes and Lords of the Sidhe have come to the High King's Palace to choose a new ruler. Come join us For Ever And A Day (or at least for four hours) in that most magical, wondrous, treacherous and intrigue-filled land of Faerie. When all your Dreams come true, can your Nightmares be far behind?
Evermore: Faerie Tales From the Dark Side
by Chad Brinkley and Marc Blumberg
In the cracks of the world, through which the forgotten dreams and forsaken places fall, the lunatics and outcasts have founded the last magical kingdom in the world – Evermore. It was once a place of limitless potential, but now the magic seeps away and the monsters prey openly on the unwary. Despite this decay, her majesty – the Queen of Rags – insists on holding the traditional Beltane festival. And so it is that the denizens of Evermore gather for a night of intrigue, romance, and murder in the realm’s 13th hour. A LARP inspired by the works of Neil Gaiman.
Friday Night Coffeehouse
by Deb Davis
Come to the Intercon coffee shop and hang out with your fellow LARPers, listen to cool music, wear a beret and pretend you're a beatnik and even have some coffee.
by Will Wagner, Andy Kirschbaum
Convinced by some of the recently embraced Kindred that they are missing out with their lack of understanding and distrust of technology, a few of the leaders in the Camarilla have convinced the others to endorse this project. And so, this radical experiment has been proposed: A small group of young and inexperienced vampires have been given control of a small town in the mid-western United States. They will be responsible for controlling the mortals in their herd. They will protect the Masquerade. They will keep the Traditions. And if they fail, they will die and the town will be wiped from the face of the earth.
by Paul Dwyer
Grand Guignol is an extreme recreation of the early 20th century Parisian theater of shock and horror; players must be responsible for their own mental and emotional well-being to participate.
by Will Wagner
Fairy Tales characters are secretly living in Victorian London. With all the recent murders occurring in the area, could one of them be the killer? Can the Fables solve the crimes before the "normals" discover their existence? It's a time to draw together, and yet some see this as a way to bid for power and overthrow the obviously ineffective regime of King Henry, the Frog King.
by Eric Smith, Scott Mohnkern w/additions by Brett Bakke
Heimdall's Children is a game of early Iceland in the World of Darkness. Come join Norsemen, Norsewomen and the Blood Chosen of Odin as they try to survive the winter, hunger, bloodfeuds and other things. NOTE: Most characters are NOT vampires.
House on the Hill
by Brian Williams & AJ Smith
Stranded in a hotel for the evening! How hard can that be? Well that depends on who the other guests are, doesn't it? Play in the 1924 or 2004 version of the game. The events of the past can influence the future, but can the future influence the past?
Humans vs. Monsters: Cow Day!
by Mike Young
The kingdom of Peternia has developed a unique way of dealing with criminals: dress them up like cows and send them to run through a forest full of hungry trolls and goblins. If they can get through the forest without being eaten, they have earned their freedom. This game recreates that fateful day.
This will be a live combat game. Some players must dress as cows.
Intercon Sunday Breakfast
by David Clarkson and the Hotel Staff
Come enjoy a buffet breakfast with all your Intercon friends. It's free with the complementary breakfast vouchers that come with your room. Costuming is optional; clothing is not. There will be no combat and no mechanics. The buffet line will be simulated by a buffet line.
It's Just a Game
by Christopher Buck
In every [Millennium] game since each representative has come with a shopping list: trade agreements, mutual protection pacts, cultural exchanges, technology transfers, colonization arrangements, etc. At every Game, the fate of the player's world for the next millennium is driven by the arrangements made at the Games.
-Robert Civil Dowager from the Introduction to The Coming of the Dragons, the First Game, and the End of the Grand Diaspora
Long, Cold, Night
by Alex Newman & Beth Kelly
A weekend at a Utah ski lodge turns into a nightmare when a blackout, an unexpected blizzard, and a man-eating monster come together to trap the guests and staff inside. But is what's outside worse than the horrors inside the lodge?
Lost in the Stacks
by Mike Young
Lost in the Stacks is a game of Occult Adventure set in the Dark Summonings Universe. Three students are attempting to finish a last minute research project, when suddenly some of them are elsewhere. And there is ...something... in the library that shouldn't be. Can the intrepid students put things to right in time to stop a full scale invasion of our universe?
by Craig Perko
New York, 1987. Perhaps not as you remember it, but as it truly was: a place of meteors, ninja, mafia, uncontrolled hackers, cops on the edge, and cyborgs. A place where what you don’t know can most definitely hurt you, or at least mock you with nasty, villainous laughter! METEOR! is intended for about 20 players, all playing classic movie characters such as Indiana Jones, John Bigboote, Ash, Robocop, and many other unforgettable and historically accurate roles. Being a child of the eighties is not required: anyone willing to over-act and take chaos in stride will feel at home with METEOR!
Multiplied Loyalties: the Vor Game.
by Anna Bradley, Alex Bradley, David Kapell with consultations of Mark Waks
Politics, power games, and personal vendettas are the order of the day when visiting dignitaries arrive on Barrayar to celebrate the birth of the royal heir. With the dignitaries arrive the usual (and some not so usual) intrigues and dangers. Whose side are you on? Will you side with Imperial security? Will you follow the Vorkosigan family's lead? Or will you make your own stand and do what YOU think is right? As usual not everything is as it seems and not everyone is who they say, but if you stay alert you just may come out on top.
NEIL Annual Board Meeting
by New England Interactive Literature
New England Interactive Literature is the organization that sponsors Intercon. This is the brief annual meeting needed to elect new officers. Sign up at Ops at the con before Saturday midnight if you are interested in becoming an officer of NEIL.
by Chad Bergeron
Like Intercon? Got a few hours to spare? Sign up for the Ops Track at Intercon D, and help make this the best Con possible. We need volunteers to help with the Registration Table, Con Suite, GM support, and whatever exciting and interesting jobs come up.
Return to Watership Down
by Matthew Ender, Bess Libby
Immerse yourself in the world of Watership Down as the rabbits face their greatest challenges since the founding of the warren, without their beloved Hazel-rah to rely on.
Revenge at the Broken Nose Bar
by Sharon MacFarlan, Catherine Preble, Brian Preble
Deery Rosebud tries to make amends for all the trouble she caused last year at the Broken Nose Bar. But will her solution create more problems for the owners and patrons?
Road to Impunity
by Ken Clary, Peter Litwack, William Lowenthal
The Boss of Springfield is dead.
His final request was to be buried in his birthplace of Impunity, Illinois, now a ghost town. All persons of import from Springfield have made their way to Impunity for the Boss's wake and funeral, and now many of them have headed back.
A few remain to attend to some important business.
by Josh Marcus, Nat Budin, Josh Rachlin, Jon Sagotsky, Sam Hariton
1996 - just southeast of Inverness, Scotland. The highly-regarded technical college Snaf University is hosting a prospective students' summer open house. But a few key people are mysteriously gone. And what's with all those pigs running around... ?
The Eclectic Dance Mix Party
by Terilee Edwards-Hewitt
Come dance to the music of the 40s and beyond! Let the music move you, or pass along a request for your favorite tune. Come to the dance party that's rocked Boston LARPers at every northern Intercon. There's a reason that there are people still dancing at 4 AM on Sunday at Intercon!
The King's Unplanned Vacation
by Sharon MacFarlane
Leprechauns and Fairies hold each other's tressures hostage. Choose a side and let the fun begin.
The League of Extraordinary Breakfast Cereals
by John Kammer
Join Captain Crunch as he leads Quisp, Count Chocula, Tony the Tiger and a host of others from the League of Extraordinary Breakfast Cereals in search of the missing Brigadier General Mills and ultimately seeks to apprehend a cereal killer.
The Reality Tango
by Janet Brennan, Don Walsh
Blood would run if we didn't hammer out some kind of 'treaty', the bosses called it...
Only we can undo the damage that's being done here...
We're staring each other down in this lonely little flophouse, wondering who will speak first, or just pull out a heater and blow someone away...
What is that quote I read once? "Magic and mystery are so closely interwoven that it is hard to tell where one leaves off, and the other begins."
The deadline for accord steals ominously closer, while the power brokers deal in more than mere criminal enterprise. What could they be up to and what will it mean to the future of organized crime, and the world at large?
Goodfellas meets The Shadow and... I could tell you the rest, but then I'd have to kill you.
by Cathy Raymond
The S.H.A.D.E. (Society for Hardened Adventurers: Daring Expeditions) is a "dare" organization: see how much you can get away with before the administration of St. Augustine's Prepartory School catches you. All semester you've fulfilled their "missions", but you absolutely must survive the last one of the semester: being locked in the "haunted" attic with the other six remaining members. The last one to leave after two hours is the true "survivor" and gets all bragging rights.
The School for Young Women Specializing in the Arts of Grace and Maidenly Submission
by Kreg Segall, Eric Wirtanen, Don Ross
It is the night before the finishing school girls are due to be wed to a bunch of awful, awful, blotchy old rich guys, as is mandatory for all graduates of the "School for Young Women Specializing in the Arts of Grace and Maidenly Submission." Perhaps the swashbucklers and pirates from the two rival fencing schools (The Scarlet Pimpernel's' School of Fencing and Fair Play, and the Dead Pirate Roberts' School of Yar!) can rescue these girls from a fate worse than death.
by Shaughn Bryant, Mike Galvin, Craig Perko, Mike Wixon, Conor Walsh, Noah Abrahams
War. War is Hell. Diplomacy is worse. When the threat of Mutually Assured Destruction becomes dangerously probable, Three Nations meet to discuss terms for peace. From the same people that brought you Care Bears: Call of Cthulhu and FUNKANOMICON comes an elaborate parody of the time honored Peace Summit LARP.
V for Victory
by Ben Llewellyn
In times of war, we all do things we'll regret later.
Welcome to later.
Wretched Hive of Scum and Villiany
by Charles Leiserson Jr, Ariel Segall, Brian Sniffen
It is the end of an age. The Galactic Republic is falling, and no one knows what will replace it. On Tatooine, haven for smugglers and crime lords, the uncertain times have brought refugees, spies, and secrets to the Mos Eisley spaceport to join the rest of the scum.
Wretched Hive is an old-style Star Wars game set 20 years before Episode IV.